I’ve been playing DC Universe Online (hereafter to be called “DCUO”) a lot lately. It is a Massive Multiplayer online game based on the DC Comics franchise. It allows you to play a superhero (or supervillain) and interact with all of the DC characters we’ve all come to know and love: Superman, Batman, Wonder Woman, Green Lantern, the Flash, the Joker, Lex Luthor, Bizarro, Gorilla Grodd, Circe, and so on. It goes by three different models: Free-to-play (free, but you don’t get all of the character options), Premium (where you get some but not all of the character options on a pay basis), and Legendary (where you pay monthly, and get access to all character options and DLC).
It’s a fun game, and it’s nice to play in the settings that I read about in comics (Metropolis, Gotham City).
However, I can’t help but feel that the game has missed an opportunity to make the game even more fun. For example:
First of all, all players should be encouraged (if not outright forced) to play both a hero and a villain character, at the very least.
Secondly, all players are PvP (there is an option to turn off PvP, but that’s no fun).
Third, and this is most important: The villains need to be cut loose after a certain level. There just aren’t enough opportunities for the villains to cause mayhem. Where are the banks that villains can rob to finance their schemes? Where are the museums holding artifacts of arcane power for a villain to try to steal? The armored cars for a simpler villain to knock off? What about hirelings/henchmen?
Let’s describe what I’m thinking about:
The Villainous Victoria (a mystic blaster) decides that she needs some cash to make improvements to her Sanctum Sanctorum. She
and a handful of thugs break into the Gotham Bank on River and Third in Gotham City. As soon as she does, a timer starts. She has a base time of 2:00 to finish whatever she is doing (this time can be increased due to her powers and skills, and decreased based on how well the bank is protected). After the timer is up, all of the heroes within a few blocks of the bank (within a reasonable character level range) are made aware of the robbery, and get an opportunity to stop it.
If Villainous Victoria gets captured, she should have to log off (or sit in prison), until she either busts herself out, or is busted out by her henchmen, or 8 hours, whichever happens first.
If Villainous Victoria gets away during the robbery, she can use the money she gets to buy the demonic portal she needs for her plans to succeed, make improvements on her base (the demon summoning room is needing a fresh coat of paint–that virgin blood gets everywhere), hire more henchmen, and so on.
Any other ideas?